Originally Posted By: Pappenheimer
Some questions:
- why do you set the skycolor, when you create a skycube anyway?
- why do you use game_save, when the level is just loaded?
- What happens, when you don't set a skycolor, and don't create a skycube?

Sorry for the late reply! D:

1. Good question... tongue
2. I use game_load to restart the level when Restart Level is pressed. I'll probably change this to loading the level properly, but for now I haven't set up a variable to tell the game what level it should be at.
3. Taking out the skybox, and sky color did not seem to affect anything, but, I tried taking out the skybox from the function main, and from the level loading code, and the huge red block disappeared (which I noticed has some other colored parts, and might be my character's model). The lighting continued to stay messed up though.