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MLAA (Morphological Anti-Aliasing)
#345653
10/28/10 13:54
10/28/10 13:54
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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OP
User
Joined: Oct 2004
Posts: 900
Lgh
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It would be great to added the new MLAA technique in the future. In short, MLAA is a shape-based anti-aliasing method that uses post processing filters to reduce aliasing. Like the SSAO, MLAA can be hand-coded in a 3D app or added in graphics drivers. What are the advantages of MLAA over MSAA?
* For similar quality, it is considerably faster, one order of magnitude in the PC case. * For consoles, where the MSAA sample count is limited due to hardware restrictions, it allows better quality. * It enables the usage of anti-aliasing in conjunction with Multiple Render Targets, which is specially useful for deferred engines. * It can provide better quality when HDR is used, as anti-aliasing is performed after tone mapping. * Anti-aliasing quality can be dynamically adjusted on the fly, depending on the available resources at each frame. * MLAA is not incompatible with MSAA: this leads to hybrid MSAA-MLAA approaches.
Here is the MLAA in action: [video:youtube] http://www.youtube.com/watch?v=Z8UG7g8NRcw[/video] Some helpful links: http://www.realtimerendering.com/blog/morphological-antialiasing/http://www.iryokufx.com/mlaa/index.html
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Re: MLAA (Morphological Anti-Aliasing)
[Re: Toast]
#345661
10/28/10 16:15
10/28/10 16:15
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Well it's going to be a graphics cards provided feature anyway It´s simply a pp-effect, the type(nVidia/AMD/whateva) of graphics card running on is irrelevant.
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Re: MLAA (Morphological Anti-Aliasing)
[Re: Joozey]
#345702
10/28/10 21:17
10/28/10 21:17
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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it's not as good as MSAA but if it's 11x faster as they said... why not.
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Re: MLAA (Morphological Anti-Aliasing)
[Re: Hummel]
#345705
10/28/10 21:31
10/28/10 21:31
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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It´s simply a pp-effect, the type(nVidia/AMD/whateva) of graphics card running on is irrelevant. Sure but checking if there's a simple way to tell the graphic card's driver to add it in would be less work than rewriting it all over again. I mean in my opinion it's not like 3DGS should give its dev time away so easily when there might be such a solution...
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Re: MLAA (Morphological Anti-Aliasing)
[Re: jcl]
#345782
10/29/10 18:00
10/29/10 18:00
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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for using also PP shaders you can use the FSAA plugin in resources
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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