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Reality Factory Meets Doom3 !!!
#34588
10/08/04 04:59
10/08/04 04:59
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Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
OP
Developer
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OP
Developer
Joined: Oct 2002
Posts: 815
NY USA
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this is for the people who are interested in bumpmapping and shader stuff... a side note so to say.
it's a playable demo to preview some of the features in the upcoming Reality Factory release...
of interest to me was the bumpmapping (over used but hey, it's a demo to highlight such things) and what looked like...well, let's just say that since Doom3, flashlights are the in thing in FPS nowadays
Anyway, just thought some might be interested in taking a look at this...
Reality Factory
scroll down and download the Cell Division demo...
and whats more, it runs in dx8.1 on a no VS/PS GeForce4... testing it on a GeForce2 in a minute.
Anyway, just thought some mingt be interested in taking a look at this...
--Mike
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Re: Reality Factory Meets Doom3 !!!
[Re: Josh_Arldt]
#34590
10/10/04 07:36
10/10/04 07:36
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Sorry, but this is far from D3 quality . Bumpmapping is far different than normal mapping. Not bad overall, but it really could be done better even with just bumpmapping... -Rhuarc
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Re: Reality Factory Meets Doom3 !!!
[Re: Red Ocktober]
#34592
10/10/04 08:10
10/10/04 08:10
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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This engine is more like doom3. AMP2
I downloaded the demo of AMP2 and it looks awsome.
I really wish that gamestudio could do this.
Last edited by humansandbag; 10/10/04 08:14.
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Re: Reality Factory Meets Doom3 !!!
[Re: Christoph_B]
#34595
10/11/04 23:34
10/11/04 23:34
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Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
OP
Developer
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OP
Developer
Joined: Oct 2002
Posts: 815
NY USA
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Quote:
but 3dgs isn't 25000$
funny CB, but not realy a valid justification...
i offer up the Torque Engine with the TSE enhanced code as proof that a AAA game engine (there's that phrase again ) doesn't have to cost a fortune...
i think that IndiGlow's post touches a lil closer to the reality of the situation... and soon we will see comptetitive screenshots of scenes from 3dgs projects...
but there will be an inordinate amount of "disenfranchized" 3dgs people out there, and the impression that 3dgs is not as capable will persist...
... and this is because of a combination of things, foremost (imho) being the lack of a decent programmer's manual (here i go again).
3dgs has a lot of stuff that most developers (oops, i almost said users) have never heard of... the a6 dev team must realize that they need at least one person dedicated to producing a sound and updatable programming manual in a format that allows it to be updated along with the engine updates.
just look at how many questions were on how to implement shader effects on geometry levels... and how quickly once it told these people became productive...
now i realize that this is only a beta capable function, and that the readme covers this, but still...
--Mike
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Re: Reality Factory Meets Doom3 !!!
[Re: Red Ocktober]
#34596
10/12/04 00:32
10/12/04 00:32
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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Quote:
Sorry, but this is far from D3 quality
So what? Few people here have produced projects that can compete with Doom3 anyway. Personally, I'm not looking to compete with them. Just make a simple game, people can enjoy. Not until I got some cashola to throw around.
I've been looking at reality factory. There are some good and bad points with it. I find that 3dgs is more advanced with physics, and multiplayer. Reality factory has a physics system, but not physics engine included. It also is hard to use multiplayer so I have been told. If anyone wants to make a commercial application like a script package, they only have one company to worry about Conitec, where as with reality factory you have the 3dgenesis, and the reality factory. I also find I can do less in realty factories editors than I can in wed.
On the flip side, I find there forums much more friendly and managed. They have a professional version, which comes with a printed manual. An addition, all code contributions are updated with a program. The makers of the reality factory, also offer support for developers in the way online marketing. There are also some free resources such as modeling programs and gimp one can use with the engine. You can also get get the full featured engine for free.
For Rage Kage Online, I think 3dgs is still better. For some other projects, me and some of my friends might be doing. It's not a very big project. Just some small game ideas. I'm planning of using reality factory. So while I don't want to make this a versus engine thread. Use whatever tool you like.
Keep It Simple, Make It Fun
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