Quote:

but 3dgs isn't 25000$




funny CB, but not realy a valid justification...

i offer up the Torque Engine with the TSE enhanced code as proof that a AAA game engine (there's that phrase again ) doesn't have to cost a fortune...


i think that IndiGlow's post touches a lil closer to the reality of the situation... and soon we will see comptetitive screenshots of scenes from 3dgs projects...

but there will be an inordinate amount of "disenfranchized" 3dgs people out there, and the impression that 3dgs is not as capable will persist...

... and this is because of a combination of things, foremost (imho) being the lack of a decent programmer's manual (here i go again).

3dgs has a lot of stuff that most developers (oops, i almost said users) have never heard of... the a6 dev team must realize that they need at least one person dedicated to producing a sound and updatable programming manual in a format that allows it to be updated along with the engine updates.

just look at how many questions were on how to implement shader effects on geometry levels... and how quickly once it told these people became productive...

now i realize that this is only a beta capable function, and that the readme covers this, but still...




--Mike