Quote:

If doom 3 looked like crap, it would be an extreamily bad, below average first person shooter with nothing that sets it apart from all the others out there on the market.




... but it doesn't look like crap,

and so the whole big hoopla about shaders this, and shaders that...


and that's what this thread is about...


so can we just try not to turn it into another 'gameplay vs eye candy' foodfight, and just take it for what it is...

... a look at how even one of the easiest tools is handling the new order, while 3dgs is still struggling to get it's shader identity clearly defined.


--Mike