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Re: AckMySQL
[Re: XuserTM]
#333623
07/17/10 18:52
07/17/10 18:52
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Joined: Jun 2009
Posts: 3
Kral
Guest
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Guest
Joined: Jun 2009
Posts: 3
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Re: AckMySQL
[Re: Razoron]
#333638
07/17/10 20:08
07/17/10 20:08
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Joined: Nov 2009
Posts: 37
XuserTM
Newbie
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Newbie
Joined: Nov 2009
Posts: 37
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Re: AckMySQL
[Re: XuserTM]
#336207
08/02/10 11:37
08/02/10 11:37
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Joined: May 2009
Posts: 445 Peine, Germany
Razoron
OP
Senior Member
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OP
Senior Member
Joined: May 2009
Posts: 445
Peine, Germany
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No, ackmysql would crash if you don't initialize it. You won't get an empty prototype error. Did you copy also libmysql.dll to your projects plugin dir? Show me your acklog. Did you install VC++ 2010 redistributable (32 bit)?
Last edited by Razoron; 08/02/10 11:37.
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Re: AckMySQL
[Re: Razoron]
#336369
08/03/10 13:38
08/03/10 13:38
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Joined: Jan 2010
Posts: 23
Darkmax
Newbie
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Newbie
Joined: Jan 2010
Posts: 23
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im having the same problem that invictus.
i copy the ackmysql.dll and libmysql.dll to c:\Program Files\GStudio7 (i think is there where i have to paste those files)
then i paste the ackmysql.h to my project folder and tried the test.c that you include in the zip file.
I change the information of the database with mine, but when i run the program, says an error "Empty prototype called in main" and also "Couldn't connect to mysql server".
If some one knows why im having this errors?, i would be very pleased because im trying to use gamestudio for a project and using a database is a must.
Last edited by Darkmax; 08/03/10 13:39.
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