Quote: No you're not. I have about 35 dynamic lights(70 when you count the non-color shadow influencers) in one level. There are few limitations that can't be overcome with a little forethought. This 8 light limit has nothing to do with 3DGS and everything to do with DirectX.
i have unlimited dynamic light and shadow mapping for model
you have neither yes an issue with directx 8-9 mabey
but a 1999 engine with a creative coder with access to source over came it
why cant conitec
you will never win this argument
because the engine i speak of does things you just cant do
you dont have cross platform your limited on dynamic light you have not model shadow map your terrain is cr*p
your network non existent and so on and so on
quit tryin to compare a hoppy engine with an industry strength tool
coded by people who shiped aaa games
you cant win this
once again i will say this engine hold crown ease of use
but thats it
but this wont last long
see my other post i made about inside info
hang around gg chat
lots of great info comes across there about whats up and coming