aie aie aie !

Reality factory is DirectX 6 and 7 !

it's bumpmapping is basic bumpmapping not
DOt3 or Specular bumpmapping !

the engine doesn't support pixel and vertex shaders !

when you llok at screens : there are nothing great that have been done with it !

it's an outdated engine !

if it's progresses now : that's cool !

but the time it progresses or incorpore new technology thaht 3DGS have like stencil shadows or pixel shaders (if one day they'll get it working) ,
we'll have 3DGS A7 !