aie aie aie !
Reality factory is DirectX 6 and 7 !
it's bumpmapping is basic bumpmapping not
DOt3 or Specular bumpmapping !
the engine doesn't support pixel and vertex shaders !
when you llok at screens : there are nothing great that have been done with it !
it's an outdated engine !
if it's progresses now : that's cool !
but the time it progresses or incorpore new technology thaht 3DGS have like stencil shadows or pixel shaders (if one day they'll get it working) ,
we'll have 3DGS A7 !