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Re: Reality Factory Meets Doom3 !!! [Re: zmatrix] #34618
10/18/04 20:52
10/18/04 20:52
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Ok : let's say and admit Torque is a good engine !
(it has great terrain editor and gret vehicle physic best than 3DGS and
with 3DGS you need to purchase the pro to have vehicle : a shame !)
but Torque lacks in building interiors : Quark : bad thing !

I also have other engines , perhaps one day Torque also , who knows
what these engines will become in the future ?

I have 3DGS commercial 6.31 ;
'im happy with it , and i keep it for my project for now !

My game :
no problem wait some weeks : you'll see stuff in shwocase 1 !

i'm modeling now , and i can't put all my time in my passion game programming:
i've a life ,with work and other occupations that take me all my time :
but i produce content for my game quickly !

so wait a little !

Ciao !

Re: Reality Factory Meets Doom3 !!! [Re: zmatrix] #34619
10/18/04 22:39
10/18/04 22:39
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
you're wasting your time with this one Sam... he can't seem to differentiate between fact and, or fiction here...

i stopped going back and forth with him after i posted some screenshots of some sub code from the various engines i've been working on, and he came up with some nonsensical statement about me leaving Torque for 3DGS as the primary dev tool for the game...

Quote:

That's stange your last submarine game is made with 3DGS and shaders for
water !!
You leave Torque : héhéhé !!




... or something to that effect, when i never said that i was developing the thing in Torque in the first place. where he got that idea from is totally beyond me...

he makes a few other disjointed statements... coming up with stuff from outta nowhere... i've reached the point where i dunno what he's saying anymore...


the thread is supposed to be about shaders and shader effects... i showed how Reality Factory was implementing what looks like a bumpmapping effect, now it seems to have degenerated into a tit for tat with this guy...

he's not making any sense... maybe it's a language thing... or maybe he's just too dense... i dunno...

either way, i stopped responding... he said he was posting the last word on this also... but that was a couple hundred words ago, and he's still babbling...


--Mike

Re: Reality Factory Meets Doom3 !!! [Re: Red Ocktober] #34620
10/19/04 05:22
10/19/04 05:22
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
my last post here !

use the engines you want !
i also use my favorites !

and good night !

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