ya know... it's so refreshing to have some people here who can look at things objectively, and not take on the fanboy attitudes that so many others feel they must adopt simply because they decided to license one development tool as opposed to another...

it's refreshing to read the posts of people who do not adhere to the urban legends, rumors, propaganda, and sheer lunacy floating around...


but with every silver lining there always seems to follow the dark clouds of ignorance, fanboyism, and just plain dooo daaa uninformed statements...

... take for instance, The Expert, in his post directly above...

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Quote:

and with 3DGS you don't have to modify code to do your game
you can create your personnal scripts (very easy and powerfull langage !)





what's to stop someone from doing the same thing in Torque... absolutely nothing, as a matter of fact, you never need to touch the core code to make any sort of game... this statement is wrong, another urban legend based on lack of information about Torque.


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Quote:

there were great slowdown of their Torque shader demo on my
2.5Ghz,Radeon 9800Xt at 1024*768
and i run Doom3 with all details at 10424 ;




... huuuullo, the Torque Shader Demo is pre release code... they make that fact very plain, all over the place, to prospective developers... it is called an early adopters release... and the GG people make it verrrrrrrrry clear to anyone who has eyes, and who is willing to read what is printed right in front of their faces... does it really surprise you that there may be debugging and unoptimized code running in the demo...

it seems like your attitude is more that of a user than a developer... comparing debugging and beta stuff with a code complete, gold release... sorry dude, another misinformed point you fail to validate.


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Quote:

No Torque is not as powerfull as you think !




well, then i guess the entire community of game developers must be wrong and must submit to your opinion then... because just a few people out there, who surely must know a lot more than you do, seem to think that Torque's networking code is the best there is anywhere... but naahhhh, lets ignore their factual deductions in favor of your uninformed opinions...

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Quote:

And i don't want to try to understand Torque during 6 months to do something
and loose all my time programming the engine instead of creating a game !





then just buy the book 3D Game Programming All In One by Ken Finney... and read it... you'll be making better games than you ever did in a week... as a matter of fact, get the book anyway... it'll help ya make better games with A6 as well... seeing as there is no A6 book out yet.

and if you think that you are gonna get up to speed coding c script in a6 in any short span of time, well... you are deluding yourself even more. there is quite a bit that the a6 scripting languages has to offer that you are gonna have to search for, cause... like i said earlier, it aint in any book yet.




now lets look at uman's urban legends from the post above...

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Quote:

You are correct about the Torque Frame rates - if you try the Shader engine demo as it is currently you will find a big drop in frame rates compared to the Standard engine which in itself has questionable frame rates.





read a few lines up what i told Expert about beta code vs release code... if ya had stopped for a muiute and thought about what you were saying, you would have realized the total foolishness of it... not trying to be mean or anything, just trying to open your eyes to the world of fact vs fiction... the world of objective and logical fact finding as opposed to listening to the voices in your head...

hey, we all have a bias towards and against certain things... the trick is to learn to recognize when something that you wanna believe is factual, as opposed to, when something you wanna believe is not based on fact... or any extrapolation thereof.



i'm not gonna quote any more of your stuff because it would be a waste of time u... there is just so much uninformed stuff you put up, that i would be here all day trying to help you see the straight and factual... and that really aint my mission in life... all i can do is try to offer up some facts... and an unbiased viewpoint...

hundreds of mdl entities... surely, even you can see the folley in this sorta scene construction... and i have been on Torque game boards with more than 30 different players, with 'complex geometry' as you put it... and, ON A DIALUP connection... all with smooth, 30-50 fps average performance.

now, you try that with the same price comparable version of a6... oh, i forgot... you can't. the price comparable version of a6 to Torque only allows up to 4 players in a multiplayer session... unless you wanna license someone elses net code, or write your own... and the next level up will cost you what you can buy 5 licenses for Torque, and still have enough change left over to get a lighting pack, the book, and a dinner at a fine NY restaraunt...

sorry u, you've come up with another myth from never never land...



hey, i've licensed both Torque and 3DGS... i use both... i have no flg to fly... i feel 3dgs has its good points, as does Torque... or i wouldn't be wasting my time with either...

... but to see the stuff written by some of these flag waving a6 fanatics against what is arueably one of the best game development bargains out there... well, in my opinion they do nothing to help the 3dgs community...

... as a matter of fact, they are doin just the opposite.

if a6 fits the bill for a particular project, then i'll use it... if not, i'll use something else... but i have no need to delude myself into believing any of the urban legends i've seen in the last two posts.



--Mike