OK i will stop debate after two words :
I've nothing to post :
i just can say i've worked on tools for different projects :
visibilty and portals editor,collision editor, object model attach editor ....
,and now i'm creating a
zelda style RPG with 3DGS :for now i'm modeling,texturing,animating :
why not programming ?
Because the models and level quality ARE THE MOST IMPORTANT THING :
MOST IMPORTANT THAN THE 3D ENGINE !
the 3D Engine must also be good but it is 2nd place !
wait some weeks to see screens !!
(i have to create a new site also that wil host the screens!)
i was programmer :
Dark basic,DBPro,Blitz3D,Crystal Space,some Direct3D , TV3D,3DGS
now that's some one year i do very little programming and i'm turning to modeling and texturing skills instead and i will program when the 3D things of my game will be done !
i prefer to do a one person game (me) after that perhaps join a team !
OK Torque has real time lightning , but hey it has some things to
bring :
with 3DGSA6 :you already have shaders(bump specular etc..) and stencil shadows !
And don't contest that scripting with 3DGS is very very fast if you look at the new
manuals !
Torque is very far from that simplicity and more complicated for all !
But , I don't see lot fo games made with Torque and i repeat is not as ease of
use as 3DGS !
I dont know:
show me some games made with torque not the 4 or 5 little games
like orbz in their site !
3DGS has more than 1 mmorpg developped actually !
and a lot of other games with demos !
Torque hasn't a lot , because less easy etc ...
i don't care about network power of torque : i'm making a local game like
Zelda !
Well i stop here : if you want we will discuss in the very long torque topic
of 3DGS !
Hey i'm not against torque : that' just i'm not convinced at all about this engine !
that's why i use 3DGS !
Ciao !