Just a last thig :

i'm not a beginner with Cscript :
i used it for a long time and i have learned alot from AUM magazines
and others !
and when i learned CScript with 3DGS it has been
very very quick for me to have a character walking in a level with
handling of the camera !

Torque ; i've never developped with it because :
Lot of people has said complains about it's complexity !
i'v elooked at it's script and it seems more complicated than 3DGS !

3DGS has not a book : but not necessary beacause :
3DGS is so simple that the manual is all you need !
you can script quickly your own walking character with manuals tutorials !

Torque has a book because is a lot more complex and they have found
complaints of people that found it too complex to do a simple thing !
not bad syntax as DBPRo but not very clear !

But i'm not fanatic and not a beginner in 3D programing :

But hey i've tested the 3DGS new demo vehicle and it's very far
from Torque vehicle demo :
on my radeon 9800 frame rate is slow downs all the time and vehicle
physics not very good like it would be updated every 2 or 3 frames !
try running backward and you'll see that !

Yes Torque is very superior in some points :
vehicle engine of torque runs very very smoothly
no slowdown like 3DGS Physics car demo !
and their demo is 100 more time beautifull , fast ans smooth !

That's stange your last submarine game is made with 3DGS and shaders for
water !!
You leave Torque : héhéhé !!

For me , i keep 3DGS for my RPG !