you're wasting your time with this one Sam... he can't seem to differentiate between fact and, or fiction here...

i stopped going back and forth with him after i posted some screenshots of some sub code from the various engines i've been working on, and he came up with some nonsensical statement about me leaving Torque for 3DGS as the primary dev tool for the game...

Quote:

That's stange your last submarine game is made with 3DGS and shaders for
water !!
You leave Torque : héhéhé !!




... or something to that effect, when i never said that i was developing the thing in Torque in the first place. where he got that idea from is totally beyond me...

he makes a few other disjointed statements... coming up with stuff from outta nowhere... i've reached the point where i dunno what he's saying anymore...


the thread is supposed to be about shaders and shader effects... i showed how Reality Factory was implementing what looks like a bumpmapping effect, now it seems to have degenerated into a tit for tat with this guy...

he's not making any sense... maybe it's a language thing... or maybe he's just too dense... i dunno...

either way, i stopped responding... he said he was posting the last word on this also... but that was a couple hundred words ago, and he's still babbling...


--Mike