void createObject(LFTimerRef *timer)
{
sys_marker("ABC");
ENTITY *object = ent_create(CUBE_MDL, vector(2048, 0, 0), NULL); // "box.mdl"
sys_marker(NULL);
var force = 32;
...
void main()
{
level_load(NULL);
sys_marker("BBC");
ENTITY *object = ent_create(CUBE_MDL, vector(2048, 0, 0), NULL); // "box.mdl"
sys_marker(NULL);
...