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Re: how to scan closer [Re: ayks] #346333
11/04/10 12:48
11/04/10 12:48
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: ayks
ouch, 3 codes from germany shocked

We aren't that evil =/


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: how to scan closer [Re: ayks] #346347
11/04/10 17:13
11/04/10 17:13
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
@Bart: C_trace is vec_dist in general. If you trace to the object to see the distance you've got vec_dist but without all this c_trace things wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: how to scan closer [Re: Liamissimo] #346486
11/06/10 11:36
11/06/10 11:36
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
@justsid y i said that because it was a nice coincidence

btw just tried the code and it dont work because check vec distance between player and my (the coffer) is good for distance, but not for scan smirk
i mean, with only vec distance, i can take the coffer while looking at the sky smirk

too bad but i dont bother u anymore with it and will put the coffer on the ground-

edit : was searching a solution and found that if enable_scan dont work, this is because my player is too small smirk but cant change its size now -

Last edited by ayks; 11/06/10 11:50.
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