Hey MrGuest ,pervuse problem is solved .

now an other :
what is problem in this code :
Code:
action patrol_path()
 {
 	VECTOR path_nodepos ;
 	VECTOR temp ;
  result = path_scan(me,my.x,my.pan,vector(360,180,1000));
  if (result == 0) { return; }
 
  var node = 1;
  path_nodepos(my,node,my.skill20);
 
  while (1)
  {
    var angle[3];
    result = vec_to_angle(angle,vec_diff(temp,my.skill20,my.x));
    if (result < 25) {
      node = path_nextnode(my,node,1);
      path_nodepos(my,node,my._TARGET_X);
    }
 
    my.pan = angle[0];
    my.skill1 += 3*time_step;
    c_move(me,vector(3*time_step,0,0),NULL,GLIDE);
    ent_animate(me,"walk",my.skill1,ANM_CYCLE);
    wait(1);
  }
}



Last edited by Mafia_IR; 11/05/10 18:51.