Your movement instruction ent_move/ c_move has to have the ignore_passable/ IGNORE_PASSABLE flag set.


EDIT:
Quote:
Is there maybe anotherway to create and scale these sprites than WED?


Use ent_create to create the sprite at runtime (have a look at ent_morph, too) and scale it using the my.scale_x (/y/z) skill.

Last edited by Superku; 11/08/10 18:44.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends