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Re: A Different Gamestudio application - please help
[Re: George]
#346956
11/10/10 21:01
11/10/10 21:01
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Joined: May 2006
Posts: 148 Latvia
MTD
Member
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Member
Joined: May 2006
Posts: 148
Latvia
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Looks like everything is working great. Tried to click all possible places... -------------------------------------------------------- Win7 32bit, Avast Anti-virus (no viruses found)
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Re: A Different Gamestudio application - please help
[Re: FBL]
#346985
11/11/10 08:08
11/11/10 08:08
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mercuryus
Unregistered
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mercuryus
Unregistered
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@Firoball/George: (I'f checked to use the most current version of the GFX driver) The problem with the onbours GFX meight be a problem with the models. I replaced all models in a test branch with newer versions and the problem was gone (but no final solution for me). If I start the app, first the W1246 (DirectX driver failure: D3DERR_INVALIDCALL) and the the default windows crash dialog appear. Log:
Log of A8 Engine 8.02.0 run at Thu Nov 11 08:59:03 2010
***** on Windows NT/2000/XP version 5.1 Build 2600
Options zauberwald.c -diag -ta
App: C:\Programme\GStudio8\acknex.exe in C:\Daten\Projekte\3DGS_local\der_verhexte_zauberwald\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Trial Edition V8.02.0 - Jul 27 2010
Development version
23 days left
Mouse found
Realtek HD Audio output opened
Mobile Intel(R) 965 Express Chipset Family old device 13f9 detected
D3D device Mobile Intel(R) 965 Express Chipset Family 13f9 selected.
ackphysx.dll opened
ackwii.dll opened
Compiling ZAUBERWALD.C - [Esc] to abort.............. 0.241 sec
Running ZAUBERWALD.C.
3 objects
Main started at 1.344
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 351 MB
D3D_Resize Screen: 1024x768 -> Screen: 1x1024x768x32
LevelInit at 1.498 0 lmaps 0 textures...ok
LevelReady at 1.508
musik\zauberwald.mp3 audio opened
PATH models\
PATH models\
PATH models\
PATH models\
PATH models\
def_startup started
debug_startup started
Main loop at 1.804....
1st frame with 351 MB.
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: DirectX driver failure: D3DERR_INVALIDCALL at 2.547
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Re: A Different Gamestudio application - please help
[Re: ]
#346987
11/11/10 09:03
11/11/10 09:03
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Joined: Feb 2010
Posts: 320 TANA/Madagascar
3dgs_snake
Senior Member
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Senior Member
Joined: Feb 2010
Posts: 320
TANA/Madagascar
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@Firoball/George I have exactly the same problem (only with A8), when entities are to be visible on screen. Bellow is the log :
Log of A8 Engine 8.03.2 run at Thu Nov 11 11:58:24 2010
herizo on Windows NT/2000/XP version 5.1 Build 2600
Options camera.c -diag -ta -debug
App: C:\Program Files\GStudio8\SED.exe in D:\work\perso\3dgs\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Commercial Edition V8.03.2 - Sep 20 2010
Development version
Registered to: xxxxxxxx xxxxxxxxxx
Mouse found
Realtek HD Audio output opened
Intel(R) G33/G31 Express Chipset Family old device 13f9 detected
D3D device Intel(R) G33/G31 Express Chipset Family 13f9 selected.
acknet.dll opened
ackphysx.dll opened
ackwii.dll opened
Compiling CAMERA.C - [Esc] to abort....
PATH C:\Program Files\GStudio7\templates\models\....... 0.233 sec
Running CAMERA.C.
2 objects
Main started at 1.331 in debug mode
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 222 MB
LevelInit at 1.342 0 lmaps 0 textures...ok
LevelReady at 1.344
def_startup started
Main loop at 1.346....
1st frame with 222 MB.
D3D_DrawPrimitive: D3DERR_INVALIDCALL at 1.353
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: DirectX driver failure: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: DirectX driver failure: D3DERR_INVALIDCALL
Normal exit at 3.916
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Commercial Edition V8.03.2 - Sep 20 2010
(c) Conitec - www.3dgamestudio.com
Registered to: xxxxxxxx xxxxxxxxxx
Close window at 3.930
PS : It is not a problem with George's application but with A8 application on this PC. Best regards.
Last edited by 3dgs_snake; 11/11/10 09:04.
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