@Firoball/George:

(I'f checked to use the most current version of the GFX driver)

The problem with the onbours GFX meight be a problem with the models. I replaced all models in a test branch with newer versions and the problem was gone (but no final solution for me).

If I start the app, first the W1246 (DirectX driver failure: D3DERR_INVALIDCALL) and the the default windows crash dialog appear.

Log:
Code:
Log of A8 Engine 8.02.0 run at Thu Nov 11 08:59:03 2010
***** on Windows NT/2000/XP version 5.1 Build 2600
Options zauberwald.c -diag -ta
App: C:\Programme\GStudio8\acknex.exe in C:\Daten\Projekte\3DGS_local\der_verhexte_zauberwald\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Trial Edition V8.02.0 - Jul 27 2010
Development version
23 days left

Mouse found
Realtek HD Audio output opened
Mobile Intel(R) 965 Express Chipset Family old device 13f9 detected
D3D device Mobile Intel(R) 965 Express Chipset Family 13f9 selected.
ackphysx.dll opened
ackwii.dll opened
Compiling ZAUBERWALD.C - [Esc] to abort.............. 0.241 sec
Running ZAUBERWALD.C.
3 objects
Main started at 1.344
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 351 MB
D3D_Resize Screen: 1024x768 -> Screen: 1x1024x768x32
LevelInit at 1.498 0 lmaps 0 textures...ok
LevelReady at 1.508
musik\zauberwald.mp3 audio opened
PATH models\
PATH models\
PATH models\
PATH models\
PATH models\
def_startup started
debug_startup started
Main loop at 1.804....
1st frame with 351 MB.
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: DirectX driver failure: D3DERR_INVALIDCALL at 2.547