Log of A8 Engine 8.03.2 run at Thu Nov 11 11:58:24 2010
herizo on Windows NT/2000/XP version 5.1 Build 2600
Options camera.c -diag -ta -debug
App: C:\Program Files\GStudio8\SED.exe in D:\work\perso\3dgs\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Commercial Edition V8.03.2 - Sep 20 2010
Development version
Registered to: xxxxxxxx xxxxxxxxxx
Mouse found
Realtek HD Audio output opened
Intel(R) G33/G31 Express Chipset Family old device 13f9 detected
D3D device Intel(R) G33/G31 Express Chipset Family 13f9 selected.
acknet.dll opened
ackphysx.dll opened
ackwii.dll opened
Compiling CAMERA.C - [Esc] to abort....
PATH C:\Program Files\GStudio7\templates\models\....... 0.233 sec
Running CAMERA.C.
2 objects
Main started at 1.331 in debug mode
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 222 MB
LevelInit at 1.342 0 lmaps 0 textures...ok
LevelReady at 1.344
def_startup started
Main loop at 1.346....
1st frame with 222 MB.
D3D_DrawPrimitive: D3DERR_INVALIDCALL at 1.353
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: DirectX driver failure: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: DirectX driver failure: D3DERR_INVALIDCALL
Normal exit at 3.916
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Commercial Edition V8.03.2 - Sep 20 2010
(c) Conitec - www.3dgamestudio.com
Registered to: xxxxxxxx xxxxxxxxxx
Close window at 3.930