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Re: ...hexathingy... [Re: ] #346469
11/06/10 01:27
11/06/10 01:27
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
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fogman  Offline OP
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Joined: Apr 2005
Posts: 4,506
Germany
It is a fixed tileset.
I´ve got some levels filled with dummy meshes.
The real meshes are loaded through textfiles.
As an alternative, the meshes can be loaded randomly.
I´ve done a small editor to change particular meshes and items
at runtime, while I´m at playing. I can then save the whole shebang in a textfile.

Basically the leveldesign is half random and half intended.
I hope you understand my gibberish... crazy

Atm there are three different items and three different hexagonal path tiles.


no science involved
...hexathingy... Demo [Re: fogman] #347014
11/11/10 15:21
11/11/10 15:21
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
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fogman  Offline OP
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Joined: Apr 2005
Posts: 4,506
Germany
I´ve uploaded a small demo (10 levels).
Nothing fancy, just pure gameplay.

Downloadlink: [only 3,5 MB]
http://www.vulkanware.de/stuff/HexAmaze0.2.zip










Features:
-Hit F6 to get an invalid Pointer! Yeah!
-You can´t reach every item, there´s just no path to some of them
-Try to get the special strike item
-Your score will be determined by the needed time and the picked items



no science involved
Re: ...hexathingy... Demo [Re: fogman] #347018
11/11/10 17:40
11/11/10 17:40
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Have YOU played all the levels through yet?

I get hitting a bug on OJNE of the levels.
I dont know which one is it, I'll post a screen-cap when I get home.

It successfully takes out the target "stone" but doesnt move to the next level...

Could I be hitting level 10 maybe? It seems like Ive played that many levels...

Thoroughly enjoyable way to waste time at work.
Ive always liked these sort of games...
And I love the new-level animation with the hexagonal 'manhole covers'
flying away into space...

[EDIT] I was hitting level 10, so dont worry about it.
It would be nice for you to add a display showing which level you are at.
Got a couple of ideas for increasing difficulty later on. (NOT in order of difficulty)
1> 'blackout' the hexes except start and goal, and only light-up a few hexes under the mouse.
2> 'blackout' all except start and goal, and only show one hex under mouse,
and have 'laser-beam' light the hexes is goes near in a strobe-effect.
3> dont pack the hexes so close, and have them 'drifting about' so its harder to focus on them.
4> have some hexes either randomly or regularly rotate themselves.
5> have some hexes 'direction' or 'type' hidden at all times. So you can only figure out what type they are,
and what direction they are facing, by seeing how the laser passes through them.
6> Have the number of hex-click you make alter your score. More clicks, less score. Or something like that.






"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: ...hexathingy... Demo [Re: EvilSOB] #347076
11/12/10 10:24
11/12/10 10:24
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
The idea is nice, and the game is good, so far(as it's only a 0.2 version)
some things that come in mind:


Check out the throwing game here: The throwing game
Re: ...hexathingy... Demo [Re: EvilSOB] #347078
11/12/10 10:47
11/12/10 10:47
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
The idea is nice, and the game is good, so far(as it's only a 0.2 version)
and also, the level animation looks good.
some things that come in mind:
- you could add a rotation animation for the hexagons
- to make levels harder, you can make fixed hexagons, that can't be rotated.


Check out the throwing game here: The throwing game
Re: ...hexathingy... Demo [Re: Roel] #347080
11/12/10 11:10
11/12/10 11:10

M
mercuryus
Unregistered
mercuryus
Unregistered
M



...mit V8 compiliert - huh?
Crasht auf meinem Laptop

Re: ...hexathingy... Demo [Re: ] #347104
11/12/10 15:54
11/12/10 15:54
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
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fogman  Offline OP
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Joined: Apr 2005
Posts: 4,506
Germany
Thanks for your suggestions so far! smile
Yep, it´s compiled with A8.

What do you mean by "rotation animation"?
A visible rotation rather than a chopped 60 degree turn?


no science involved
Re: ...hexathingy... Demo [Re: fogman] #347107
11/12/10 16:41
11/12/10 16:41
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
it crashes on my pc. i have a lower end pc , but i can still run games like c&c generals zero hour , but not hexathingy? hmmmmm

Re: ...hexathingy... Demo [Re: badapple] #347112
11/12/10 17:06
11/12/10 17:06
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Runs fine on my pc.
I'm quite curious whether a version compiled with A7 will run on that systems where it crashes now.

Re: ...hexathingy... Demo [Re: badapple] #347114
11/12/10 17:14
11/12/10 17:14
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
badapple... Do you develop using A8 or A7?

Check the third post (and beyond) of THIS THREAD

It looks to ME like A8 is having difficuly with certain Intel GPU's.
The logs seem to suggest A8 thinks they are "old device"'s.
But aparrently A7 has no such qualms.

I couldnt run Hex on my work machine with a known "old" ATI card,
but it works fine at home on my Nvidia...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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