Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 02/23/26 19:08
WFO Training with parallel cores Zorro64
by Martin_HH. 02/23/26 15:29
Camera always moves upwards?
by clonman. 02/21/26 09:29
Zorro version 3.0 prerelease!
by TipmyPip. 02/20/26 13:22
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 02/19/26 13:22
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
4 registered members (TipmyPip, tomaslolo, AndrewAMD, Martin_HH), 5,190 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
alx, ApprenticeInMuc, PatrickH90, USER0328, Sfrdragon
19199 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: ...hexathingy... Demo [Re: EvilSOB] #347116
11/12/10 17:25
11/12/10 17:25
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
yes i saw that thread. and i develop with a6 and free lite c

Re: ...hexathingy... Demo [Re: badapple] #347124
11/12/10 17:44
11/12/10 17:44
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
User
Stromausfall  Offline
User

Joined: Dec 2002
Posts: 616
Austria
at first, the rotating of the tiles sometimes felt really strange - like i wasn't sure if it rotated really as I expected it to and the rotation itself feels a bit weird. But other than that, really great and catchy !
something strange occurred when i 'finished' a level -> it didn't advance to the next level or show some screen like "game finished" or exit...i also was still able to change the tiles after i had rotated them correctly...




get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
A7 Version uploaded [Re: Stromausfall] #347131
11/12/10 18:23
11/12/10 18:23
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Frankly I was still too lazy to add an "game finished" or exit.
I was eager to get feedback if the gameplay is addictive.
I´ve to addict myself to the game, just to stay motivated.

I´ll upload an A7.85 version for testing!
Edit:

http://www.vulkanware.de/stuff/HexAmaze0.2_785.zip

Nothing changed, just compiled with A7.85.

What do you think about the style?
How should I adapt the style so that it fits the expectations
of the target group?



Last edited by fogman; 11/12/10 19:12.

no science involved
Re: A7 Version uploaded [Re: fogman] #347139
11/12/10 19:38
11/12/10 19:38
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
User
Stromausfall  Offline
User

Joined: Dec 2002
Posts: 616
Austria
i think you have to change something about the rotation of the tiles !
i could think of two ways right now which would be interesting :
way1: rotate it like you do now, but add some kind of 'speed lines' which indicate in which direction you rotated the tile

way2 (way cooler imho ^^): when you click the tile to rotate, it rises a bit above the level of the other tiles -> it hovers above the ground, then it rotates smoothly - not chopped and after that it sinks back to the level of the other tiles ! thus as if you take the tile rotate it and put it back in..

about the style, that will most likely depend on the setting/theme you put the game in, as most casual games like this one, have some 'theme' which in fact has nothing to do with the game dynamics and thus is completely interchangeable, like :

http://www.fileguru.com/images/b/sea_journey_games_puzzle-58010.jpeg (pirates/seafight ?!)
http://robingames.com/blog/wp-content/uploads/2010/01/Luxor_5.jpg (Egyptian ?!)
http://www.wired.com/images_blogs/photos/uncategorized/2008/07/30/jewelquest.jpg (some ancient south/middle american civilization !?)
http://www.blogcdn.com/www.joystiq.com/media/2008/02/octomain_wii.jpg (anime !?)

but which of the many possible themes would suit this game best - no clue oO

Last edited by Stromausfall; 11/12/10 19:39.

get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: A7 Version uploaded [Re: Stromausfall] #347140
11/12/10 19:48
11/12/10 19:48
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You already painted grass and ways on the tiles, and its about 'freeing' a way, so look here as a reference:
http://www.youtube.com/watch?v=QeLmnyKVQpM

Re: ...hexathingy... Demo [Re: fogman] #347355
11/14/10 17:24
11/14/10 17:24
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
about the rotation animation, yes, that's what I meant
little hard to explain, but it was chopped at a 60 degrees turn.
I saw that stromausfall already said it too.

just a thought.


Check out the throwing game here: The throwing game
Re: ...hexathingy... Demo [Re: Roel] #347437
11/15/10 13:34
11/15/10 13:34
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Thanks, I´ve added the rotation.


no science involved
Page 3 of 3 1 2 3

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1