You're welcome (back).

Yes, the example in the manual is outdated. I've wrote a new one, give it a try:

Code:
// attach path in WED !
action follow_path() {
	my.skill1 = 1; //start with first node
	path_getnode(my,my.skill1,my.skill2,NULL);
	while(1) {
		
		// close to node => get position of next node
		my.skill4 = my.z;
		if(vec_dist(my.skill2,my.x) < 16) {
			my.skill1 = path_nextnode(my, my.skill1, 1);
			path_getnode(my,my.skill1,my.skill2,NULL);
		}
		
		// turn to next node
		vec_diff(my.skill5,my.skill2,my.x);
		vec_to_angle(my.pan,my.skill5);
		my.tilt = 0;
		
		c_move(me,vector(5*time_step,0,0),nullvector,GLIDE | IGNORE_PASSABLE);
		wait(1);
	}
}




"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends