action PulleyFollow()
{
you = pChassis;
var temp = 0;
while(1)
{
temp += 1;
vec_set(my.pan, vector(pChassis.pan, pChassis.tilt, temp));
vec_set(my.x, vector(-85,-3,-17)); //set position offset from UN_TURNED chassis
vec_rotate(my.x, pChassis.pan); //rotate by chassis angle
vec_add(my.x, pChassis.x); //position AT chassis
wait(1);
}
}