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Embarassing Error Message
#347587
11/16/10 17:51
11/16/10 17:51
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Joined: Apr 2010
Posts: 12 Canada
hazelnutman
OP
Newbie
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OP
Newbie
Joined: Apr 2010
Posts: 12
Canada
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I'm trying to make a very very long tunnel, and I get a critical error message when building the level.
CRITICAL ERROR Block outside level boundaries! Use -bound XXX to increase size! Press any key...
I'm sure I surpassed some sort of limitation on my map size, but I have no clue how to "use -bound XXX" or anything like that.
I'm prompted to press any key, but I nothing happens when I do. I'm forced to abort the entire building of the level and abort it all.
Anybody have a solution for any of this?
Funny thing is, I can't google this problem, because "-bound XXX to increase size" gives me porn sites... yeah...
"Gentlemen! You can't fight in here. This is the War Room!"
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Re: Embarassing Error Message
[Re: MasterQ32]
#347591
11/16/10 18:01
11/16/10 18:01
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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you have to put -bound 100000 for example on the command-line of the build windows, it's at the bottom. Test with bigger values until you don't get that error
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Embarassing Error Message
[Re: painkiller]
#347597
11/16/10 19:09
11/16/10 19:09
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Generally: Make your Map as small as possible. So for bigger worlds, you need a smaller scale. You can increase the bounds, but maybe then you get problems with the clip plane. Smaller scale gives me usually a better framerate. BSP maps have a size limit that can be set here to up to 250000 units. Simple (non-BSP) maps don't have a size limit. Higher maximum level sizes can produce more warning messages with thin blocks and geometry problems in BSP levels. The z buffers of most 3D cards can not deal with huge distances unless camera.clip_near is set to a relatively high value. Use this option with caution. Source: http://www.conitec.net/beta/WED_Funktionen21-Map%20Building.htm
no science involved
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