Ok,
I made a var KlX = 9; in the code start.
I change the function to;
function painel_startup()
{
while(KlX==9)
{
splash.pos_x = splash.pos_y = 0;
splash.scale_x = screen_size.x / splash.bmap.width;
splash.scale_y = screen_size.y / splash.bmap.height;
wait(1);
}
}
In this way, just until KlX is = 9 the while will work. When the game start the KlX change to 0, no more needed the scale of intro panel.
This is a good solution ?
Thank you for the help.
BR