Good idea!

I agree. you won a free copy too laugh

the code main and scale be this until this moment;

Code:
void painel_scale()
{

	splash.pos_x = splash.pos_y = 0;
	splash.scale_x = screen_size.x / splash.bmap.width;
	splash.scale_y = screen_size.y / splash.bmap.height;

}

void main()
{
	//on calls
	on_close = quit;
	on_resize = painel_scale;
	on_mouse_right = mouse_toggle;
	on_d = debug;
		
	//parametros
	light_view = camera; // do not clip dynamic lights
	fps_max = 60; // limit the frame rate at 60 fps 
	
	//random
	random_seed(0);
	
	//efeitos pp_set(camera,mtl_blur); etc...
	pp_set(camera,mtl_erode);
	
	//Tela tamanho e modo
	screen_size.x = scala_x; 
        screen_size.y = scala_y;
        video_screen = TelaModo;
	screen_color.blue = 0;
	
	//detalhes de qualidade
	shadow_stencil = ShadowMode; //defalt 2
	d3d_anisotropy = AniStropy;
	d3d_antialias = AntiAlias;
        shadow_lod = ShadowLod; 
        stencil_blur(SBlur); 
  
  
  	//musica do level
	som_intro = media_loop("economy_03.wav",NULL,100);
	
  		wait(5);
  
  mouse_toggle();
  
  level_load("intro.WMB");
  
  wait(1);
  
  	while (1) 
	{
		
		vForce.x = -5*(key_force.x + mouse_force.x/2);	// pan angle
		vForce.y = 5*(key_force.y + mouse_force.y/2);	// tilt angle
		vForce.z = 0;	// roll angle
		vec_accelerate(vMove,vAngularSpeed,vForce,0.8);
		vec_add(camera.pan,vMove);	
		if(camera.pan < 100) {camera.pan=100;}//limitador	
		if(camera.pan > 130) {camera.pan=130;}//limitador	
		if(camera.tilt < -50) {camera.tilt=-50;}//limitador	
		if(camera.tilt > -20) {camera.tilt=-20;}//limitador		
		wait(1);

	}


}



it works fine here laugh

this is ok ?

BR


A8 PRO 8.47.1