Hello

I would like to know how to terminate all particle and shaders functions before changing the level.
have some kind of kill comand in lite-C ?

I come from the A6 and in A8 I found a lot of differences.

My problem is, if I change the level and back to menu, after start again the same level, a fx is not working.

step-by-step for explain better.

start the game



in this first time the efect.fx is working in the colunms


Ok, I click in button exit, back to menu and start again.



Now, in this time, no more the same effect in the colunms, just a transparent blue.

I believe I need close the execution of the Fx before change the level. or terminat it.

How can I make this in Lite-C ?

Thank you in advance.

BR

Last edited by Ice2642; 11/18/10 02:41.

A8 PRO 8.47.1