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2 registered members (USER0328, Quad),
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Re: Does Any one know, good node based Pathfinding?!?!?!
[Re: 3run]
#345491
10/26/10 20:39
10/26/10 20:39
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,305
New York
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@3run hey bro, the next thing I was going to do in my project was path finding as well. I didn't wanna waste my time with doing it myself so I decided to go with intenseX but like you said the site is down. The owner I believe is in the army or something like that for now over in Germany I believe. So from one screwed person to another what I suggest for now is to move on to a different part of your game and once every so often check the site and if nothing come back to this issue. If worse comes to worse you can always program it yourself or pay someone. If I can't get it any other way I'll just make it myself in the end. 
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: Does Any one know, good node based Pathfinding?!?!?!
[Re: PrenceOfDarkness]
#347960
11/21/10 13:37
11/21/10 13:37
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Joined: Sep 2003
Posts: 648 Switzerland
snake67
User
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User
Joined: Sep 2003
Posts: 648
Switzerland
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Hi I had a similar problem. I switched to IX after coding all on my own for app. 80%. I played around with IX to know how and wich parts to use for my project until there occured those well known random crashes. They stopped me using IX. I then decided to switch from A6 to A7 and to rewrite all the code in Lite-C. I am still busy with it. Looking around for some good pathfinding i dropped onto this A* Pathfinder. I modified it so i can use it for more than just one actor at once. It works well and stable.
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