action attach_weapon()
{
VECTOR temp;
VECTOR temp2;
set(my, PASSABLE);
proc_mode = PROC_LATE;
while (player != NULL) { wait(1); } {
vec_for_vertex(temp,player,125); //hand palm base
vec_for_vertex(temp2,player,130); //hand palm tip
vec_set(my.x,temp);
vec_diff(temp,temp2,temp);
vec_to_angle(temp,temp);
vec_set(my.pan,temp);
wait(1);
}
}