This works great (TESTED):
Code:
function main()
{
	fps_max = 75;
	level_load("1.WMB");
	wait(3);
}

function got_scanned()
{
	my.event = NULL; // the entities will follow the magnet from now on
	VECTOR temp_pos;
	wait(1);
	while (1)
	{
		if (vec_dist (player.x, my.x) > 50) // the object isn't close enough to the magnet?
		{
			vec_set(temp_pos, player.x);
			vec_sub(temp_pos, my.x);
			vec_to_angle(my.pan, temp_pos);
			my.tilt = 0;
			// the entity is oriented towards the magnet here
			c_move (my, vector(3 * time_step, 0, 0), nullvector, GLIDE);        
		}
		wait (1);
	}
}

// the entities that have this action attached to them are sensitive to the magnet entity
action sensitive_ents()
{
	my.emask |= ENABLE_SCAN; // make this entity sensitive to scanning
	my.event = got_scanned;
}

action my_magnet() // attach this action to your entity
{
	player = my; // I'm the player
	while (1)
	{
		// move the player using the cursor keys
		c_move (my, vector(10 * (key_cuu - key_cud) * time_step, 6 * (key_cul - key_cur) * time_step, 0), nullvector, GLIDE);
		vec_set (camera.x, player.x); // use player's x and y for the camera as well
		camera.z += 500; // place the camera 500 quants above the player on the z axis
		camera.tilt = -90;
		// make the magnet active on a radius of up to 200 quants around it 
		c_scan(my.x, my.pan, vector(360, 180, 200), IGNORE_ME);                
		wait (1);
	}
}

And make sure that in WED player was created first! If you'll need I can upload the demo. Good luck.


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