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Re: Check This Out - Parallax Mapping [Re: Drew] #34821
12/28/04 02:18
12/28/04 02:18
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
HWOOOAAAA!!!! Fantastic! Now I just have to test it Thank you!

EX CIter


:L
Re: Check This Out - Parallax Mapping [Re: EX Citer] #34822
12/28/04 14:30
12/28/04 14:30
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
i take it back, still get warping... still testing

Re: Check This Out - Parallax Mapping [Re: Drew] #34823
12/28/04 21:03
12/28/04 21:03
Joined: May 2002
Posts: 2,541
Berlin
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EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I donīt get it working too. But I think my grafic card doesnīt support it (geforce FX 5600). The model is completly white.


EDIT: I tried now the normal mapping shader, and I have exactly the same problem. The model is white (very light grey).


:L
Re: Check This Out - Parallax Mapping [Re: EX Citer] #34824
12/28/04 23:00
12/28/04 23:00
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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The code is very short , and if short means more fast to executre no ?

Re: Check This Out - Parallax Mapping [Re: Drew] #34825
12/29/04 05:04
12/29/04 05:04
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Maryland, USA
Quote:

i take it back, still get warping... still testing




This shader requires a fair amount of tweaking depending upon the variables involved. I found no short answer to this... but managed to understand much of what is involded. I may get around to testing it some more when it becomes necessary for the use of the effect.

Quote:

I donīt get it working too. But I think my grafic card doesnīt support it (geforce FX 5600). The model is completly white.


EDIT: I tried now the normal mapping shader, and I have exactly the same problem. The model is white (very light grey).






Try making nofog equal to on, and see what happens.



Quote:

The code is very short , and if short means more fast to executre no ?






Short won't always mean fast. It could be a short code but heavy on the mathes and such. The best thing to do with this shader would be to convert to ASM and look for optimizations and determining if anything can be moved to alpha to utilize a parallel pipe.

Re: Check This Out - Parallax Mapping [Re: Steempipe] #34826
12/29/04 18:35
12/29/04 18:35
Joined: May 2002
Posts: 2,541
Berlin
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Joined: May 2002
Posts: 2,541
Berlin
Hello,

Thanks for the help. That was realy the problem. Now the next problem is visible.
1. The texture gets wrapped (if I create a level part out of a model the skin has several textures)
2. the model looks like cola (almost black)

EX Citer


:L
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