Originally Posted By: YellowAfterlife
4. A bunch of issues, which happen with default build settings.
Turbulence textures do not work. They just do not move. For example, standard.wad/*waterblue is 'swirling' in texture panel, but acts like a normal texture both in-game and when using walk-thru in editor. I remember having a similar problem when using A7, but cannot remember what I steps I took to solve it.
Additionally, passable blocks do not seem to be passable (or are not detected as ones with c_trace\c_move) after building map. This does not apply to entities for some reason.
Disabling build flag 'Create Meshes' solves two above problems, but allows player walking through walls (c_move).
So, basically, this question is about the following: can someone provide a screenshot of 'right' build settings?

Hi YellowAfterlife, the turbulence flag on the animated textures no longer have any effect when levels are compiled in A7/A8 with Meshes, as you have already noticed. You need to assign the material "mtl_turbulence" to use the turbulence animation.

1. What you first need to do, is include the "mtlFX.c" shader library in your main script:
Code:
#include <mtlFX.c>


2. Reload or reopen the level to refresh the scripts if you left WED open while editing the main script. Then open the Properties panel of the blocks you wish to apply the turbulence animation to from the right click menu.

3. Under the Properties tab, choose the "mtl_turbulence" material. See the below image for reference:


4. Rebuild the level and make sure that the "Create Meshes" flag is enabled.


If you need any more help, just let me know.

Thanks,
Dveyee


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