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Re: Map-Compiler Light Calculation Bug [Re: jcl] #347467
11/15/10 15:39
11/15/10 15:39
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Joined: May 2008
Posts: 2,113
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I dont understand you. Why i should not use it, when it´s useful?


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Re: Map-Compiler Light Calculation Bug [Re: alibaba] #348012
11/21/10 18:45
11/21/10 18:45
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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Joined: May 2008
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I am still waiting for an answer, because 3DGS is making too much portals, so map compiling takes too long, is there no way to use Visible calculation?


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Re: Map-Compiler Light Calculation Bug [Re: alibaba] #348080
11/22/10 15:26
11/22/10 15:26
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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Please answer, i need it really much!!


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Re: Map-Compiler Light Calculation Bug [Re: alibaba] #348220
11/24/10 07:26
11/24/10 07:26
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Posts: 482
There are some rules of using detail block:
Quote:

Detail blocks don't affect the BSP tree, as normal blocks do. They can be used for small details in the level, like small pillars, ornaments, rounded arcs or other elements which would otherwise increase the portal count and building time. Because Detail Blocks do not suppress the rendering of the scene behind them, they should not be used for objects that hide much of the level - otherwise they will reduce the frame rate. Do not try using Detail Blocks as level boundaries, and don't let them touch or intersect other blocks. They are ignored by the collision detection.


Oh, and detail block must never intersect any other block, I forgot where did I read that.
Why dont you just use models for that anyway?
Detail blocks quite complicated IMHO

Re: Map-Compiler Light Calculation Bug [Re: bart_the_13th] #348221
11/24/10 08:05
11/24/10 08:05
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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Thanks Bart, that´s what i call an answer laugh OK, i think that i have to use models then. Thanks again laugh


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Re: Map-Compiler Light Calculation Bug [Re: bart_the_13th] #348223
11/24/10 08:18
11/24/10 08:18

C
chris_oat
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chris_oat
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C



Originally Posted By: bart_the_13th
Oh, and detail block must never intersect any other block, I forgot where did I read that.


Haha, probably in your own Quote:
Originally Posted By: bart_the_13th

There are some rules of using detail block:
Detail blocks don't affect the BSP tree, as normal blocks do. They can be used for small details in the level, like small pillars, ornaments, rounded arcs or other elements which would otherwise increase the portal count and building time. Because Detail Blocks do not suppress the rendering of the scene behind them, they should not be used for objects that hide much of the level - otherwise they will reduce the frame rate. Do not try using Detail Blocks as level boundaries, and don't let them touch or intersect other blocks. They are ignored by the collision detection.


One hint i can give you out of experiance. Do not use alot Detail Blocks. I used them myself, alot, and it really slows down the game if used wrong. Better do the "Details" straight with Models.

Re: Map-Compiler Light Calculation Bug [Re: ] #348225
11/24/10 08:29
11/24/10 08:29
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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Thanks Chris, i will keep this in mind. I think this Thread can be closed now. Thanks everybody laugh


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