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Re: Check This Out - Parallax Mapping
[Re: Drew]
#34821
12/28/04 02:18
12/28/04 02:18
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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HWOOOAAAA!!!! Fantastic! Now I just have to test it Thank you! EX CIter
:L
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Re: Check This Out - Parallax Mapping
[Re: Drew]
#34823
12/28/04 21:03
12/28/04 21:03
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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I donīt get it working too. But I think my grafic card doesnīt support it (geforce FX 5600). The model is completly white.
EDIT: I tried now the normal mapping shader, and I have exactly the same problem. The model is white (very light grey).
:L
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Re: Check This Out - Parallax Mapping
[Re: Drew]
#34825
12/29/04 05:04
12/29/04 05:04
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
i take it back, still get warping... still testing
This shader requires a fair amount of tweaking depending upon the variables involved. I found no short answer to this... but managed to understand much of what is involded. I may get around to testing it some more when it becomes necessary for the use of the effect.
Quote:
I donīt get it working too. But I think my grafic card doesnīt support it (geforce FX 5600). The model is completly white.
EDIT: I tried now the normal mapping shader, and I have exactly the same problem. The model is white (very light grey).
Try making nofog equal to on, and see what happens.
Quote:
The code is very short , and if short means more fast to executre no ?
Short won't always mean fast. It could be a short code but heavy on the mathes and such. The best thing to do with this shader would be to convert to ASM and look for optimizations and determining if anything can be moved to alpha to utilize a parallel pipe.
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Re: Check This Out - Parallax Mapping
[Re: Steempipe]
#34826
12/29/04 18:35
12/29/04 18:35
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Hello,
Thanks for the help. That was realy the problem. Now the next problem is visible. 1. The texture gets wrapped (if I create a level part out of a model the skin has several textures) 2. the model looks like cola (almost black)
EX Citer
:L
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