All the fancy stuff will be done once I have all the import stuff correct. And there's still some way to go.
Palettes are auto generated now, but A8 needs them before the scripts are compiled, so I have no chance doing the whole thing with one engine call.
Later I'll have to divide the project into a converter and a level loader.
The level loader ideally can be included into any project and it does all the stuff like loading the map, placing all the entities, taking care of ambient values, transparency effects etc...
I have no idea how long it takes until I get there, though...