Bug: views with TRANSLUCENT flag set appear to have clipping or depthsorting issues on small distances. In addition, other ui elements are drawn on top of them no matter of their
layer property.
Screenshot:

Content:
middle - default view (camera), z = 13
bottom-left - custom view (camera2), looking towards (camera.pan + 75, 0, camera.roll)
bottom-right - custom view (camera3), looking towards (camera.pan - 75, 0, camera.roll)
view params:
clip_near = 0
layer = 100;
genius = player;
alpha = 100;
flags = SHOW | TRANSLUCENT;