Someone else asked a similar question about screen resizing not too long ago. I have not tested it myself but maybe the appended code, taken from
this post, might help:
void panel_scale()
{
splash.pos_x = splash.pos_y = 0;
splash.scale_x = screen_size.x / splash.bmap.width;
splash.scale_y = screen_size.y / splash.bmap.height;
}
void main ()
{
...
video_set(...); // this is where you change your resolution
panel_scale(); // now correct the size
}
As for bone animations, you might want to start a new thread under
this forum if you cannot get it answered here.
Regards,
Dveyee