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Re: help! models are disappearing...
[Re: 3run]
#348611
11/28/10 16:12
11/28/10 16:12
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I guess this is the point. The origin of the road now is closer to the camera, and so the road is rendered before the car. That's only valid if he has changed d3d_entsort, because untransparent models write into the Z-Buffer. (Could be wrong, though.)
Last edited by Superku; 11/28/10 16:13.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: help! models are disappearing...
[Re: jpxtreme]
#348612
11/28/10 16:16
11/28/10 16:16
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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@painkiller
Please help me. How did you solved it? I don't remember, I remember that I put camera.clip_far to a very high value and the problem dissapeared, but after I put camera.clip_far lower than the default one and the car didn't dissapear, I don't know why that happened.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: help! models are disappearing...
[Re: 3run]
#348798
11/30/10 19:49
11/30/10 19:49
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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What are the xyz coordinates of the camera when the car disappears? What are the xyz coordinates of the car when it disappears?
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: help! models are disappearing...
[Re: JibbSmart]
#348813
11/30/10 21:24
11/30/10 21:24
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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In my Opinion its the wrong Z-Buffer effect like Superku said. Add this material at your Car and the enviroment to test it out wheater its really the Z Buffer... Material: (A6 FFP Effect)
function mtl_vegetation_init
{
vec_set(mtl.emissive_blue,mat_model.emissive_blue);
vec_set(mtl.ambient_blue,mat_model.ambient_blue);
vec_set(mtl.diffuse_blue,mat_model.diffuse_blue);
vec_set(mtl.specular_blue,mat_model.specular_blue);
mtl.power=mat_model.power;
mtl.albedo=mat_model.albedo;
mtl.skill1=pixel_for_vec(vector(128,0,0),0,8888); // the first value in the vector is the threshold
}
material mtl_vegetation
{
event=mtl_vegetation_init;
effect=
"
texture entSkin1;
dword mtlSkill1;
technique vegetation
{
pass p0
{
Texture[0]=<entSkin1>;
ZWriteEnable=True;
AlphaBlendEnable=False;
AlphaTestEnable=True;
AlphaRef=<mtlSkill1>;
AlphaFunc=Greater;
CullMode=CCW; // CCW or None
ColorArg1[0]=Texture;
ColorOp[0]=Modulate2X;
ColorArg2[0]=Diffuse;
}
}
technique fallback{pass p0{}}
";
}
action vegetation
{
my.transparent=off;
my.flare=off;
my.material=mtl_vegetation;
}
Add the lines from "Action Vegetation" into the action of your car / enviroment. Hope this helps. cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: help! models are disappearing...
[Re: Pappenheimer]
#349115
12/04/10 03:20
12/04/10 03:20
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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And what this has to do with "the editors". More like "the engine"  Whatever... How about the car origin?, is it centered(since you have no problem with car handling I pressume it is centered) Well, if your car always visible, try ZNEAR as 3run said. However, the rain bothers me, it looks like it's a layer of sprite put in front of the camera. I never use MystyMood, but try to disable it and see what happen.
Last edited by bart_the_13th; 12/04/10 03:21.
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