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Re: A3 projects
[Re: Toast]
#348616
11/28/10 16:40
11/28/10 16:40
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Joined: Sep 2003
Posts: 303 Germany
Clemens
Senior Member
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Senior Member
Joined: Sep 2003
Posts: 303
Germany
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Did A5 still support WDL in the first versions? What exactly do you mean? WDL (C-Script) is the basic language of GameStudio but has been changed often. And some years ago renamed to Lite-C, because it became a lot more system and c(++) related - made it much more flexible and powerful! In conitecs words: C-Script was the standard script language of Gamestudio up until 2007. It was developed into a new script language, lite-C, in 2007. Lite-C is extremely similar to C-Script - in fact you won't see a difference at a first glance. However at a second glance it offers a lot more possibilities.
Last edited by Clemens; 11/28/10 16:54.
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Re: A3 projects
[Re: ratchet]
#348619
11/28/10 16:53
11/28/10 16:53
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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Perhaps people in the old days , put more love and hard work in the creation of a game ? no, not more work. a lot less work was necessary with those limited engines. the required skill set was narrower (you didn't need to be much of a 3d modeler for example) and it was much easier to achieve a consistent style.
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Re: A3 projects
[Re: Clemens]
#348622
11/28/10 17:06
11/28/10 17:06
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Did A5 still support WDL in the first versions? What exactly do you mean? WDL (C-Script) is the basic language of GameStudio but has been changed often. And some years ago renamed to Lite-C, because it became a lot more system and c(++) related - made it much more flexible and powerful! In A4 you had to script everything in WDL (= world definition language). With A5 this got replaced by C-Script though (and nowadays we have Lite-C of course). I own an old A4 standard version but unfortunately it seems that things are too aged here in order to run with Windows XP so I cannot play things like Adeptus or The Mission 1 / 2 anymore. I sort of like those games for their special atmosphere even though they were extremely simplistic... Now it has been a long time since A5 was around and I never owned that version which is why I'm not sure anymore what was the case for A5 in terms of WDL. I think that until a certain version it had a compatibility for WDL which got deprecated later on though so there'd just be the more advanced C-Script. I now wonder if that's correct and if the said A4 games would run on a today's system when being compiled by A5...
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Re: A3 projects
[Re: Clemens]
#348860
12/01/10 08:53
12/01/10 08:53
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Joined: Oct 2010
Posts: 346 USA
RealSerious3D
Senior Member
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Senior Member
Joined: Oct 2010
Posts: 346
USA
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I remember the A3->A4 as the biggest upgrade engine change in 3d GameStudio's history. (You had to program the z-dimension of your level as script *g* .. and A3 had a 2-point-axis optic I suppose) A3 was a raycasting engine (fake 3D) like Doom. A4 was a true 3D engine akin to Quake.
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