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Baking Ambient Occlusion
#348696
11/29/10 17:39
11/29/10 17:39
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Joined: Apr 2007
Posts: 141 Germany
Timothy
OP
Member
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OP
Member
Joined: Apr 2007
Posts: 141
Germany
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Hi, I tried baking an Ambient Occlusion skin onto a model in wings 3d and was successful. (Tools -> Ambient Occlusion -> UV Mapping -> Mark (all) edges for cut -> Unfold -> Create Texture -> Draw Options: 0: Background; 1: Draw Faces -> OK After that I set the option "Vertex Colors" to "Set" in the skin material (ambi in the picture).  As you can see the baked AO looks well in wings, but after exporting the model into different formats (3ds, fbx, obj) and importing it into MED it is messed up (white lines between the faces)?  I tried to reduce the problem by scaling down the UV grid, but that looks strange too. Can anyone tell me how to fix that? Thanks in advance! Download link model (.mdl and .wings) http://depositfiles.com/files/ueyvkails
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Re: Baking Ambient Occlusion
[Re: Timothy]
#348709
11/29/10 20:28
11/29/10 20:28
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Uh, nice, I didn't knew that Wings has this feature now - cool! About your problem: You must adjust the texture drawing process. In the UV editor window, click create texture (rightclick) and use 1) draw background, 2) draw faces and 3) filter edge. It looks now not so messed up, but not right even though...  maybe you have to experiment with those values. Nice model, by the way.
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Re: Baking Ambient Occlusion
[Re: Timothy]
#348818
11/30/10 21:33
11/30/10 21:33
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Or just have a try with Blender. I use this tool for ~1 Year. Yes, it has a very complex interface at the first times but after some practising you learn to work with it ^^ If you have any questions about baking write me an PM.
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Baking Ambient Occlusion
[Re: Timothy]
#348835
12/01/10 01:54
12/01/10 01:54
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Just to test it - have you tried to disable mipmapping? Mipmapping means smaller texture means smaller UV-Map means lost precision.
no science involved
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Re: Baking Ambient Occlusion
[Re: fogman]
#348878
12/01/10 13:46
12/01/10 13:46
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Joined: Apr 2007
Posts: 141 Germany
Timothy
OP
Member
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OP
Member
Joined: Apr 2007
Posts: 141
Germany
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@rvL_eXile & Nowherebrain: Thanks for the video, I'll try it with Blender. @fogman: I tried it, but it doesn't work  Edit: I tried it now with Blender but there are also those lines (but in black and smoother). I came to the conclusion that the UV map is the problem. I'll try to skin it differently.
Last edited by Timothy; 12/01/10 14:33.
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Re: Baking Ambient Occlusion
[Re: Timothy]
#348887
12/01/10 15:18
12/01/10 15:18
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Yes. Get the same weird result here... Try to make an "Seamless UV Map" not a Lightmap UV like you have it now...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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