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2 registered members (AndrewAMD, juanex),
1,247
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: A8 Ragdoll conversion from A7 - case study
[Re: Helghast]
#348851
12/01/10 08:13
12/01/10 08:13
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Joined: Feb 2010
Posts: 886
Random
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User
Joined: Feb 2010
Posts: 886
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Im done converting. Works good, should I make a demo?
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Re: A8 Ragdoll conversion from A7 - case study
[Re: Random]
#348859
12/01/10 08:44
12/01/10 08:44
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi,
yeah I want to see the action.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: A8 Ragdoll conversion from A7 - case study
[Re: Random]
#348877
12/01/10 13:21
12/01/10 13:21
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Joined: Feb 2010
Posts: 886
Random
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User
Joined: Feb 2010
Posts: 886
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Ok, the code itself is fine, but how I set the bones in the model is very crapy... So please don`t reminde
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Re: A8 Ragdoll conversion from A7 - case study
[Re: Random]
#348884
12/01/10 15:07
12/01/10 15:07
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Joined: Feb 2010
Posts: 886
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User
Joined: Feb 2010
Posts: 886
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Ok here is it; download link Please don`t tell me that the ragdolls are ugly! Setting bones in the right place is not my strenght
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Re: A8 Ragdoll conversion from A7 - case study
[Re: Random]
#348886
12/01/10 15:15
12/01/10 15:15
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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mm I hoped at least some credits of my converted code lol
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: A8 Ragdoll conversion from A7 - case study
[Re: painkiller]
#348888
12/01/10 15:25
12/01/10 15:25
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Joined: Feb 2010
Posts: 886
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User
Joined: Feb 2010
Posts: 886
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Oh, thanks painkiller I allmost forgot. It`s converted by painkiller Sorry
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Re: A8 Ragdoll conversion from A7 - case study
[Re: Random]
#348959
12/02/10 08:48
12/02/10 08:48
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hey,
thank you for your work. I will take a look at your template at lunchtime.
regards, maik
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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