While looking through the textures in Bloodrayne and Doom3, i noticed that another type skin texture is used for reflection maps. Darke colors less shiny and light colors more shiny....
Is this possible with Gamestudio? I've seen all the cool shaders on display , and though some look reflective, none are called that, though ive seen descriptions of 'gloss maps'.
Is there a shader available to apply to a model that allows for a skin map to have varying degrees of reflectivity?
Also what versions of Gamestudio etc are needed if possible?
THanks Bunches!
Jason
Gamestudio Pro 6.4
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