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Yea thats one of the pages I saw, It's not quite what i'm looking for... i don't want the entire surface reflective... human models may have a 'flat' skin and may be wearing 'reflective' or shiny clothing.... make sure to read my post carefully cuz I think i wrote in there what i mean... but thanks for replying tho!

Jason




How is it not exactly what you're looking for? That shader allows you to make an alpha map 'mask', to control what areas of a model are reflective and what aren't. It seems to be exactly what you described.