C-Script:
Code:
function ToggleCam()
{
 cam_num += 1;
 cam_num %= 6;
}
on_f4 = ToggleCam;

action Cam_1 //Action der Cam Entity für die erste Sequenz
{
	my.passable = on;
	my.invisible = on;
	mouse_mode=2;
	while(1)
	{

		if(cam_num==0)
		{
			vec_set(camera.x,my.x);
			vec_set(camera.pan,my.pan);
		}
	wait(1);
	}
}

action Cam_2 //Action der Cam Entity für die erste Sequenz
{
	my.passable = on;
	my.invisible = on;
	 
	while(1)
	{
		if(cam_num==1)
		{
			vec_set(camera.x,my.x);
				vec_set(camera.pan,my.pan);
		}
	wait(1);
	}
}



Small example, hope this helps.

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
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