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Re: stencil shadow - is it really possible? [Re: Slin] #349796
12/11/10 02:24
12/11/10 02:24
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
Create model LOD so shadow will be cast from that LOD, by default shadow will be casted from the 1st LOD, if you have more than one LOD, you can switch the shadow_lod to higher level of LOD(lower poly). Some artifact will appear if the shape difference is too high though.

If your model doesn't have any LOD, shadow will be cast right from the model, even if it has high poly. And of course it will kill your fps.

And I don't think if shadow's alpha will affect rendering speed grin

Re: stencil shadow - is it really possible? [Re: bart_the_13th] #349910
12/12/10 09:23
12/12/10 09:23
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
Yes, LOD helps with stencil shadow speed. The other thing that helps is accelerated shadows, make a test with the A8 free version. I think A8 supports accelerated shadows already in the free version, with A7 it was only in Pro. Accelerated shadows are much faster, the fps is 2 or 3 times higher.

Re: stencil shadow - is it really possible? [Re: Spirit] #349926
12/12/10 12:37
12/12/10 12:37
Joined: Oct 2010
Posts: 73
0110111
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CodeMaster Offline OP
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CodeMaster  Offline OP
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Joined: Oct 2010
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0110111
Thanks for the advices, i will try something with LOD.

Spirit, did accelerated shadows work with c-script and A8?

Re: stencil shadow - is it really possible? [Re: CodeMaster] #349928
12/12/10 12:45
12/12/10 12:45
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
They are always activated in A8, so they work also with C-Script. But the free version does not support C-Script. Only Extra or better.

Re: stencil shadow - is it really possible? [Re: Spirit] #349934
12/12/10 13:55
12/12/10 13:55
Joined: Oct 2010
Posts: 73
0110111
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CodeMaster Offline OP
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CodeMaster  Offline OP
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Thanks Spirit, first i will try in trial how this work

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