Code:
...
//start from node 1(start)
//put this at the beginning/initialization of the action
current_node = 1;
path_set(me,"path_001"); //
...
//this one is on the main loop
path_setnode(my,current_node,target.x, null);	//find the next node position
if(vec_dist(my.x,target.x)>min_dist)            //find the distance, min_dist is the minimum distance needed to switch node
{
   ...//turn the car so it facing to the target.x
}else
{
   current_node+=1;
}
...


Originally Posted By: carla_mariz
...and is it possible to use a path_node for the character but @ the same time will look for other direction and them goes back to the nearest node he could found?
thanks! laugh

I guess it's possible :D, you can use path_scan for that:
http://www.conitec.net/beta/apath_scan.htm