Hey JCL! I followed your advice, and I must agree the sloppy code I posted made me look like an ammature. So I followed all of your advice to a T. I used the multiplayer tutorial as a guide and you were 100% correct send_skill_to DID work. I expected this because in my game I have used send_skill_to before and it has worked. However what I'm trying to do now needs to be done with send_skill_id. I've updated my post and made everything crystal clear. I am suspecting that send_skill_id is bugged. The code I included this time is very clear and commented very well. Please let me know if anything is unclear.

(btw I did some further testing. send_skill_id is returning 1 which means it is sending the information out. However the entity's receive flag is never triggered on the client, and yes I did set the flag.)

Also I did learn a bit in the debug tutorial. But I still can't get debug to work with multiplayer games. I run the current script with -sv -cl set and the I debug run only with -cl and the client hangs forever. I'm less concerned with this because I've been getting by pretty well debugging it with panels so I'd rather focus more on the send_skill_id. Maybe you could try it yourself but I can't imagine how you would write the code any different the what I did in my new post.

I've honestly searched every where for a working example of send_skill_id but I couldn't find a single one. I've searched over the last two years in the search and just some annoying prenceofdarkness guy keeps showing up wink with the same stupid problem.

Last edited by PrenceOfDarkness; 12/13/10 15:15.

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