Just a gut feeling , never actually used NeoAxis
I have got the impression , going through the doc, that NeoAxis is that kind of engine which makes too much for you
I mean, I prefer flexible engines , supplying just a small set of highly abstracted commands
What do you think ?
On the other hand I agree with you that being able to write your own classes is extremely powerful
Did you make a a NeoAxis vs Unity3d comparison ?
As I said in an other thread there are a few new engines which I would prefer over Unity3d but when you come to performance and stability , well... game is over
I doubt that a lonley wolf developer can compete against a 30+ developer team

Last edited by AlbertoT; 12/15/10 18:14.