function Player_Action()
{
while(GSTNet_Handle(my)==0) {wait(1);} you have to wait for acknowledge from server, must be added in the manual
spieler = me;
set(my,SHADOW);
c_setminmax(me);
while(1)
{
timer();
if(waffeready == 0){
waffereloading+=waffereloading+timer();
if (waffereloading>=waffereloadtime){
waffereloading=0;
waffeready=1;
}
}
if(mouse_left)
{
Schuss();
}
Bewegen();
follow(me);
//GSTNet_Synchronize(GSTNet_SyncEntities); only one call in startclient to add or remove global enities
// GSTNet_TrackEntity(me, 1+2); used out of the main loop, GSTNet sends data if changed.
GSTNet_SendEntity(me, 1+2); //use in main loop
wait(1);
}
}